prorelop.blogg.se

Antiquarian darkest dungeon comic
Antiquarian darkest dungeon comic











antiquarian darkest dungeon comic

Relationship mechanics are ultra gimmicky and feel half-baked at best, extremely annoying at worst. It's literally 1-10 instead of 1-100 and what you just described is how heart attacks functioned in DD1. Way better pacing and way more personality. I'd say it's a good direction for a new game, overall.

antiquarian darkest dungeon comic

Miss rate seems to be toned down by a lot. Heroes don't have upgradable equipment, but get way more skills to pick from and can use consumables as free action. They add a lot of personality to them, but at the same time- you always play the same heroes (thou their personalities change per run), so the old soul crushing loss of an experienced hero is not a thing anymore. They added these sanctuaries where you can do background battles for each hero (4 per each character), that unlock skills if you win. Had 4 heroes get hateful and jealous of each other, driving out all the hope (relpaces torches), by constantly shittalking every single mistake made by each other, while enemies beat them to death. Stress shifted from second healthbar into a more complex system: heroes become more of an asshole the higher it goes and if it maxes out they get dropped to low health and fuck up their friendships. Gameplay changed completely, outside of base fight mechanics. The rest looks good: snappy animations with slapping impact and satisfying sound effects, impressive monster designs and narrator doing his thing. Not sure why they bothered with skill specific pose animations, seems like a waste of resources.













Antiquarian darkest dungeon comic